Unity Launches Cloud Content Delivery Service

Unity announced the release of its Cloud Content Delivery service.

The new initiative connects an enterprise-grade Content Delivery Network (CDN) into Unity and other game engine clients for a managed, convenient, and cost-effective live game service. Developers can now "get the right content to the right users, at the right time." CDN will let developers simplify costs, keep app size down, and provide scale to small and large studios.

"A game’s success depends on several factors, not least of which is player engagement and the ability to deliver fresh content to players, which enhances the experience and keeps them coming back for more," said Felix The, Vice President of Product Management, Unity. "Our Cloud Content Delivery service keeps the focus on creating the best experience for players. This comprehensive, reliable solution for game content management and delivery simplifies the release process, and eliminates the needs to cobble together various systems to deliver a similar result."

Unity’s Cloud Content Delivery service mixes the attributes of a cloud-based Gaming Backend as a Service (Baas) and the distribution entity of a CDN helping users manage and deliver 2D and 3D content globally. 

"The biggest resource you have as a developer is the creativity derived from your team," added Felix The. "Cloud Content Delivery can scale to handle multiple titles and updates between technical and non-technical team members, ensuring that you can accelerate your release launch, reserving focus for the overall game experience, and the next iteration in the creative process."

You can learn more here

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more