Unity Technologies bought Engine Room Games
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by Démoléon Jérémie
11 min ago

Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .

Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.

by Ku ê
45 min ago

:0

Unity Technologies bought Engine Room Games
13 November, 2015
News

Unityacquired Engine Room Games from Bristol. New team will help the company to focus on Unity PlayStation development. The two companies have been working together for a while, so there’ no surprise in this deal.

2015-11-13 16-18-09 Unity - Fast Facts - Google Chrome

Since early 2013, Engine Room Games have contracted with Unity, but we’ve recently been fortunate enough to be able to persuade the team to join us on a permanent basis. This makes us happy, because it means that the future of Unity PlayStation development is in very good hands

Unity Technologies

PlayStation VR seems like a big deal for modern game companies. Analysts believe this device will win the first round of the VR-competition, becoming the bestseller next year. Unity Technologies does a lot of work for VR, upgrading their engine, adding support for 3D audio and other cool features. Working together with Engine Room Games will definitely help Unity to develop its technology much faster.

Source: gamesindustry.biz

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