Florian Gelzenleuchter shared his workflow on recreating water shader for Zelda: Breath of the Wild fan project The Bells’ Arietta.
Take a look at a bundle for Unity that features modular assets for creating highly-detailed realistic cyberpunk city, streets, alleys, city blocks or anything else you might think of.
Unity Technologies announces Unity Learn Premium, enabling professionals across industries to master Real-Time 3D development.
A modular free terrain shading system focused on performance and ease of use.
This week, we’ve decided to write about the initiative once again as we think that it’s really an incredible opportunity to dive into AAA production.
Unity Technologies has released a free library 300 materials which are mostly focused on automotive and transportation.
Audiences around the world will see everything they need to continue to create, operate and monetize on the world’s widely used real-time development platform.
Here are the highlights from the Keynote event, including info about CineCast, FPS sample, the Visual Effect Graph, and more.
Jonathan Van Immerzeel’s Stylized Water Shader is updated! New great features are included, and the customizable pack is now supported in Unity 2018.1 and newer.
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