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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Today, you can finally download Unity’s EditorVR Experimental Build and the EditorVR Unity Asset Package. There is still so much to be added, but it is a great start for Unity’s VR.
EditorVR can help you with:
- Initially laying out a scene in VR
- Making tweaks to existing VR scenes
- Making adjustments to components using the Inspector workspace
- Building your own custom VR tools
At Unite demo last month Unity gave a final peek at the experience of building out an environment in real-time using VR-specific UI. You can build directly in the headset, on both Vive and Rift. Learn more about how to use it here.