Unreal 4.26 Session: Water and Volumetrics Preview

Learn about a cool new feature coming to the next update of Unreal Engine.

The Unreal Engine team has recently hosted a live webinar on what's coming to version 4.26 of their engine. Missed the show? Here's a recording just for you! The video provides a look at the upcoming experimental Water tools coming with UE4.26. 

Ryan Brucks shared a breakdown of the new Single Layer Water shading model and discussed how Water Bodies generate cohesive water features. The team also talked about new features such as Gerstner Waves, Fluid Simulator, Caustics generator, and how you can use different tools for nice-looking results.

What do you think about the new water tools? Discuss the webinar and the new version in the comments.

Published 27 September 2020
Arti Sergeev
Business Head