Unreal at SIGGRAPH: The First-Ever User Group and More
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Los Angeles US   12, Jun — 15, Jun
Latest comments
by Constantine Medvedev
22 min ago

Great work and breakdown! Thanks for sharing :)

Thiago has escaped from a question about how is the policy in Blizzard :) Or it's just too short quote?

Please put head title as podcast!

Unreal at SIGGRAPH: The First-Ever User Group and More
14 August, 2017

Epic Games has shared a recording of the first-ever Unreal Engine SIGGRAPH User Group held at LA’s Orpheum Theater on July 31, 2017. It was a jam-packed, 100-minute showcase, featuring 20 presenters across multiple industries. 

The company announced the Datasmith beta, their workflow toolkit for architectural and design visualization, covered real-time production (‘The Human Race’, ‘Fortnite: A Hard Day’s Nite’, ‘Zafari’), digital humans (‘Meet Mike’), autonomous driving (Zoox), large datasets (HOK, CityEngine), and new Unreal integrations (Twinmotion, V-Ray). 

It appears that Epic Games was killing it at SIGGRAPH:

One technology receiving a great deal of attention at Siggraph this year was the game engine. Unreal Engine from Epic Games showed off new uses in architecture, product design, and product marketing… Petit noted how game engine technology is built for storytelling, and storytelling is moving to VR.

Randall Newton, Graphic Speak 

You can find more details on the Epic’s presentations from the event here.

Source: Epic Games

Leave a Reply

Be the First to Comment!