Unreal at SIGGRAPH: The First-Ever User Group and More
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
Krakow PL   27, May — 29, May
London GB   28, May — 31, May
Kyoto JP   1, Jun — 3, Jun
London GB   4, Jun — 6, Jun
Latest comments
by Ketki Jadhav
10 hours ago

I really like how you've articulated your entire process. This was a very enriching read. A Well deserved feature!

Great article! Thanks for the awesome read.

Wow, this is so cool! Nice job!

Unreal at SIGGRAPH: The First-Ever User Group and More
14 August, 2017

Epic Games has shared a recording of the first-ever Unreal Engine SIGGRAPH User Group held at LA’s Orpheum Theater on July 31, 2017. It was a jam-packed, 100-minute showcase, featuring 20 presenters across multiple industries. 

The company announced the Datasmith beta, their workflow toolkit for architectural and design visualization, covered real-time production (‘The Human Race’, ‘Fortnite: A Hard Day’s Nite’, ‘Zafari’), digital humans (‘Meet Mike’), autonomous driving (Zoox), large datasets (HOK, CityEngine), and new Unreal integrations (Twinmotion, V-Ray). 

It appears that Epic Games was killing it at SIGGRAPH:

One technology receiving a great deal of attention at Siggraph this year was the game engine. Unreal Engine from Epic Games showed off new uses in architecture, product design, and product marketing… Petit noted how game engine technology is built for storytelling, and storytelling is moving to VR.

Randall Newton, Graphic Speak 

You can find more details on the Epic’s presentations from the event here.

Source: Epic Games

Leave a Reply