Unreal Cockpit Short by Tor Frick
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Amazing work!

Great great stuff, thanks alot for this, cleared up a lot for me.

by petr luchko
10 hours ago

awesome work!such works inspire

Unreal Cockpit Short by Tor Frick
5 March, 2018
News

Tor Frick is back with an awesome UE4 project. The artist used Unreal and Quixel SUITE to build a stunning cinematic with a sci-fi cockpit. Tor was responsible for some of the impressive mechs and other designs from Fallout 4, Wolfenstein and other well-known games, and it’s always nice to see his personal art. 

Here are some details on the project:

A small cinematic with my cockpit booting up. Started this a few years ago as a workflow experiment. Shelved it for a long long time but recently took the time to finish it up. Everything is made without a dedicated high/low poly, using another approach that I will detail more in a blog post.

Textured everything using Quixel SUITE. Ran into a bug in Unreal at the last minute, so had to capture everything real-time in-game, so at least it runs! Took the time to make this a bit of a study in cinematic lighting, camerawork, etc., using audio and so on. Texture resolution ended up being quite obscene, in some areas equivalent to a 32k texture per 50 cm for the texel density.

Tor Frick 

A little is known about the approach here, but Tor is going to share more details in a blog post, so stay tuned. Make sure to discuss the project in the comments below and tell us about your works. 

Source: ArtStation
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1 Comment on "Unreal Cockpit Short by Tor Frick"

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Noollab
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Noollab

Tor Frick, never stop what you do. Your work is amazing.

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