Unreal Engine 4.13 Preview 1 Released
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We should talk more about this, all of us... I work multiple jobs in gaming and entertainment in general so I burn out once or twice a year and I need months to recover. Screw that.

by Pawel Stolecki
6 hours ago

That's really neat tool to have,leads me to dig dipper into pixel proccesor. Great job

by testure
12 hours ago

@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?

Unreal Engine 4.13 Preview 1 Released
4 August, 2016

With Unreal Engine 4.13 full release set for the end of August, Epic Games has decided
to to ship the first Preview build. This release will give developers a sneak peek at the new version and will allow the company to get some feedback. 

To download Preview 1 of 4.13, head over to the Library section of the launcher, select “Add Versions” and select “4.13 Preview 1” from the dropdown list.

Epic Games will be covering 4.13 with Technical Director Mike Fricker via Twitch on Thursday, August 4th, so this is your chance to find out all the details and ask your questions about the release.

Below you can check out the list of updates:

Sequencer Updates:

  • New import/export capabilities
  • Sequence recorder improvements

Framework Updates:

  • Physical Animation Component (Experimental)
  • Pose Driver Animation node (Experimental)
  • Physics Constraint Profiles
  • Sub Animation Blueprints
  • Pose Asset
  • Updated Animation Curve Viewer
  • Alembic Importer for Vertex Animation (Experimental)
  • Preview Scene Improvements
  • Texture Coordinate (UV) info from Line Traces
  • Slicing Utility for ProceduralMeshComponent
  • Animation Node Pose Watching
  • Threaded Audio (Experimental)
  • TSet Property

VR Editor Updates:

  • Foliage Editing
  • Mesh Painting
  • Automatic Entry to VR Editing Mode
  • Color Picker window
  • New Quick Menu Options
  • Play from VR Editor

VR Updates:

  • Improvements to Instanced Stereo Rendering
  • VR Template for Desktop and Console

Rendering Updates:

  • Improvements to the Noise Material Node

Platform Updates:

  • Initial support for Mac Metal Shader Model 5

Mobile Updates:

  • Custom Post-Process material support
  • Lighting Channels
  • Android Automation Testing
  • Mobile Renderer supports OpenGL ES 3.1 on Android
  • Mobile Packaging Wizard
  • Full Precision in pixel shaders

Network Updates:

  • Replay Backwards Compatibility

Editor/Tools Updates:

  • Localized Text Formatting Improvements
  • Widget Interaction Component

Media Framework Updates: (not tested for all platforms)

  • Media Framework Overhaul
  • Updates for Android, PS4 and Windows

Landscape Updates:

  • Optimization of Landscape Material Shader permutations
  • Landscape Tessellation Performance Improvements

Build Updates:

  • New script for making Installed Builds
Source: Epic Games

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