Thanks for sharing and detailed production breakdown
i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.
Keith, I just wanted to stop by and say: Thank you.
Unreal Engine 4.8 has just been released today and includes 189 changes that Unreal Engine’s community of developers submitted.
Highlights of the Update:
The Grass Systems which is used for large open worlds has been optimized. It can be used for production of large amounts of grass and ground cover with temporal LOD cross-fading.
Unreal Engine has partnered with Allegorithmic to provide the first plugin to be available in the Marketplace. The plugin can be downloaded right now and there will be more plugins in the future from partners.
Huge improvement in the accuracy of Motion Blur which includes morph target animations that can generate motion blur. The depth of field has also been updated to be more physically-based along with an addition of a new Tone Mapper to achieve a film-like look.
“Scrubbable” network replays come with rewind support and live time scrubbing.
An interactive tree map UI allows visualization of the memory footprints.
These are just a few of the changes made, see the rest here.