Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .
Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.
An enormous update to Unreal Engine 4 has been released. With it comes improvements to mobile platform, VR upgrades, Direct X 12 support and much more.
Hundreds of updates have come with the new release of Unreal Engine 4.9, and 129 of these improvements are contributed by the community of Unreal Engine Developers on GitHub.
Improvements to Android and iOS Platform Support
With new additions such as, movable lights and decals for mobile projects, and efficient dynamic shadows. Majority of the mobile upgrades applies to HTML5 development as well.
The iOS In-App Purchase Function has been improved which includes Remote Push Notifications and Support for CloudKit. Android now has an OpenGL ES 3.1, Immersive Mode Support, asynchronous audio decompression, and greater orientation features.
VR Motion Controller Support
Through one single unified interface, motion controller devices will be available through a common interface. Currently, HTC Vive is SteamVR input is supported and soon PlayStation Move, Oculus Rift, and others will be as well.
The Motion Controller key abstraction will allow input button presses and triggers to be routed to a single player from multiple controllers. Motion tracking can also be added to a project by adding the Motion Controller Component to your character, which will automatically update anything attached to it to follow the position of controllers.
Full Scene Particle Collision with Mesh Distance Fields
Particles now collide with entire scenes whereas previously, collision only applied to what was viewed on screen. This can be used with various effects like sparks colliding with surfaces and snow that accumulates on surfaces.
Character Control Plugin
The new “ArchVisCharacter” plugin adds a character class that provides out-of-the-box controls appropriate for architectural visualization applications. It allows for smoother videos and live demos of architectural visualizations.
DirectX 12 Support
As an experimental new feature, DirectX 12 is now supported. DirectX 12 offers an even lower-level rendering API that has greater efficiency and lets rendering commands be submitted in parallel across many threads. The support will continue to be improved.
Unreal Engine 4 Documentation
Documentation pages now have filtering for skill level, engine version, and category tags displayed on the top and bottom of pages that lets you find other pages with matching tags.