Take a look at the development process behind visual effects in Returnal.
A Lighting Artist Igor Girko told us about the working process behind the Summer Vibes scene, talked about creating moving wires, and discussed the lighting setup.
Math Roodhuizen talked about the workflow behind the Tishen's Well project, told us about the creation of modular assets, and discussed the creation of the polluted water shader.
A popular YouTuber Anselem Nkoro a.k.a. askNK told us about his career path, talked about maintaining a YouTube channel that covers various software, and explained how to learn a new tool by using associations.
Check out this cool short film written and directed by Sava Zivkovic.
This tool lets you build new structures with custom meshes or ready assets.
The app was made available for free to help enable virtual cinematography in Unreal using an iPad or iPhone.
Mold3D Studio also shared an awesome trailer made with Unreal.
Aleksandr Sosa shared an in-depth breakdown of the workflow behind his Hairstyle and Beard for Games project, showed the optimal width for hair, and explained how to make a universal set of textures for Marmoset, Unreal Engine 4/5, and Unity.
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