Arch Point Design House shared a few tips on how to work with objects of the scene before exporting it from 3Ds Max to Unreal Engine without losing the quality.
Unreal Engine developer announced a new funding round.
Check out 6 free packs from Unreal Engine and Marketplace creators.
John Carney talked about the production process of his scene which initially started with a few props for practice, shared his layout and texturing workflow and named his favorite software.
Take a look at the new hair and fur creation tool from Ephere.
Check out an indie game called Indika.
Wilhem Durand discussed his animation workflow for the Stitch fan art, shared his approach to translating the character's emotions, and named his favorite tools used in the production.
Check out a training course on VFX production in UE4 from Overdraw.xyz.
Erick Villarreal did a breakdown of his modular environment England World War 2 made at CGMA and gave some advice on what can prepare artists for work in the industry.
Power Overload: Creating a Sci-Fi Environment in UE4One of the best articles on this topic on 80.lv
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