Here is a huge new set featuring over 550 assets.
A 3D Environment Artist Jefferson Bacquey Habrylo has shared a breakdown of the Hogwarts Library Personal Interpretation project, speculated on the challenges of creating large-scale scenes, and shared some environment art tips for beginners.
Check out this breathtaking UE-powered scene, created by Michael Gerard.
An Environment Artist Miha Maruško shared an extensive breakdown of an ancient architecture-inspired New Babylon scene, thoroughly explained the lighting and texturing processes, and showed us how the scene was assembled.
Scans Factory's Adam Jarosz and Michał Mierzejewski have returned to tell us about their latest Dark Souls-style environment created using photogrammetry assets and Unreal Engine.
The iconic game bar looks better than ever.
Check out a new sample project for Epic’s Unreal Engine that provides a look at more robust hand interactions in VR.
Check out the new version of Maya Live Link.
Learn more about using Houdini's procedural techniques and Unreal Engine to set up customizable traffic.
A Closer Look at Texturing in Arcane Part 2That headline is a little bit of a catfish.
NVIDIA's AI Confessed That It Will Never Be EthicalI've been waiting for this moment for a long time now, and I don&...·
Half-Life 2 Apartments Recreated in UNIGINEThank you for mentioning)·
Texturing a Post-Apocalyptic Car in Substance Painternice done :)·
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