For Lord Dagon! A VFX Artist Pavel Mazanik created the Gates of Oblivion using modern software.
Vincent Boichut talks about the process of creating a 3D landscape using Maya, Unreal Engine, and Substance Painter and shares his favorite tutorials and tool packs that helped him design the breathtaking French countryside-inspired piece.
Take a look at these 3 useful packs with stylized assets and textures. Plus, a bonus course for aspiring artists.
REALTIME team members discussed the behind-the-scenes of a 3D animation creation process and the subtleties of delivering comedy through animated videos.
Erwin Smeenge talked about how he made a destructible building in Houdini and Unreal Engine, discussed the workflow, and shared some useful tutorials for beginning VFX Artists.
Go grab a nice pack for stylized projects in Unreal, free in May.
A VFX Artist from Rebelway Urban Bradesko talked about becoming a VFX Artist, core skills that are needed, and where to find inspiration.
A CG Supervisor Han Yang made a video in Unreal Engine that tests the capabilities of their new MetaHuman tool.
Test the MetaHuman characters with a new challenge.
Creating Detective's Room in Maya, ZBrush and SubstancePerfect·
Blitter Discusses Creating Those Photoreal Renders in BlenderWell... My render ~ 5 seconds and some compositioning. Includes asymme...·
Green Green Grass of Tunnel: Creating Vibrant Stylized Nature in UE4很棒！惊艳到我了！·
A Convolutional Network Enhances Photorealism In GTA VSome of those quotes almost sound like if someone mashed together word...·
Join thousands of game designers and keep track of your subscriptions