Articles
School of Magic: A Great Asset Pack for Creating Hogwarts-Style Scenes in Unreal Engine
The pack features 445 unique interior and exterior meshes and over 250 textures in 2K and 4K resolution.
Venice-Inspired 3D Environment Made in Maya, Substance 3D & UE
The initial goal of the project was to capture the Floating City's buildings in an efficient and reusable modular kit.
Elden Ring-Inspired Godskin Temple Scene Made in Unreal Engine
The environment was made by Eugenia Lysa for SmoughTown's most recent Elden Ring Lore video.
Tutorial: Creating and Sampling an FFT Ocean Flipbook With Blender & Unreal
Ghislain Girardot released a new tutorial explaining a neat technique that will allow you to set up stunning stylized water.
Creating a Cozy Little House in Blender & Unreal Engine
Tatyana Merkulova has shared a short breakdown of the Denmark House project, detailed the process of creating props and vegetation, and discussed how she set up the scene in Unreal Engine 5.
UE-Based Real-Time NavMesh Editing With Boolean Operations
The system was written for an upcoming real-time strategy HŌRU.
Torn Seas: An Upcoming UE-Powered Feature Film by Richard Boisvert
The film has been in production for over two years and is set to release on March 25, 2023.
SPRAWL: Developing a Hardcore Retro FPS
Developer Carlos Lizarraga told us about the nuances of creating games in a team of two, discussed how SPRAWL is being developed in Unreal Engine 4, and spoke about the game's combat and movement mechanics.
Breaking Down Multi-Pipeline Trailer Production for a 2D Arcade Game
The Heroic team has walked us through the multi-pipeline production process behind the Ezra and Evil Fog trailer created for a 2D arcade game Merge Dragons.