María Martínez talked about creating medieval-style abandoned ruins, shared the workflow, and discussed asset-creation in ZBrush and 3ds Max.
Inka Sipola showed us how to create a detailed pond and shared advice on water shaders.
Mayhem Mirror released a video that summarizes a couple of weeks of work in Epic Games' MetaHuman.
You can now create unique MetaHumans and download them for direct use in Unreal Engine.
A VFX Artist from Allods Team studio Alexey Kropachev talked about creating particle effects in Niagara and shared three extensive breakdowns of different particle effects.
The round includes a $200 million strategic investment from Sony.
Michael McDonald showed us how he worked on his PEACEBRINGER project in ZBrush, Substance Painter, and Unreal Engine.
Jaume Rovira shared a breakdown of the Watchmaker House the artist recreated from a 2D concept, talked about how to make more than 40 unique props by reusing the same materials.
- 1Blitter Discusses Creating Those Photoreal Renders in Blender
- 2Setting Up Watercolor Renders in Blender Eevee
- 3Elon Musk’s Neuralink Team Shows A Monkey Playing Pong With Its Mind
- 4A Look At ILM's Work On The Mandalorian's Sequel
- 5The Last of Us: Using Game Elements to Subvert Expectations
- 6Epic Games Raises $1B to Build Metaverse
Snowed Inn: Making an Environment in GoT-StyleTHANKS·
Blitter Discusses Creating Those Photoreal Renders in BlenderI love a lot of the setup and I see a bunch of obvious almost there be...·
Blitter Discusses Creating Those Photoreal Renders in BlenderThe problem with him is he does not show a shade and wire model of all...·
Blitter Discusses Creating Those Photoreal Renders in BlenderWell, we're past the uncanny valley now. Things are about to get...·
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