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Angelo Tsiflas did a breakdown of his stylized environment Witch Hut made in ZBrush, Maya, Substance Painter, and Unreal Engine 4.
Sergio Acevedo Ruiz talked about the structure and features of his new UE4 Master Material.
Pasquale Scionti shared a video showcasing his Death Stranding inspired environment made in Unreal Engine 4.25.
Game Carnival hosted by Unreal Engine is opening next Monday. Attend the event to discover new UE4 projects and meet 80 Level.
Matthew Messner did a breakdown of his stylized prop Porta Potty made in ZBrush, MODO, Substance Painter, and UE4.
Voxel Plugin, a tool that brings state-of-the-art voxel technology to Unreal, received a new update.
A huge pack for all kinds of fantasy environments.
James Brisnehan discussed in great detail his huge UE4 project Villaggio Toscano talking about level design and assembly, modeling in Maya, texturing with Substance tools, foliage creation, lighting, and polishing.
Operation Claymore: Complete Workflow for an UE4 Scenethis is Great! Love the detailed breakdown of the project.·
Operation Claymore: Complete Workflow for an UE4 SceneFor the cloth itself, it was just a relatively dens quad mesh. For the...·
Operation Claymore: Complete Workflow for an UE4 SceneHi, I was wondering what was the process for the cloth sim topology.·
Procedural Optimization With Houdini: Case StudyAwesome breakdown!·
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