The game is being developed by Ryan Pocock on Unreal Engine.
Level Artist Xiaoyu Cui has shared a comprehensive breakdown of his photogrammetry workflow, explained how to create models using RealityCapture and render them in Unreal Engine, and spoke about getting started with photo-scanning.
The developer utilized Unreal's Chaos Vehicles system to set up car physics.
Over 15,000 of Marketplace's assets are now available with up to 70% discounts.
The pack includes 65 unique assets, 82 materials, and 114 textures in 1K and 2K quality.
Klaudia Litwinski shared the modeling and texturing workflows behind the Dragon Fish House project, explained how the waterfall was created, and demonstrated the lighting setup in Unreal Engine.
Ryan DowlingSoka provided a comprehensive overview of Conditional Triplanar, Dithered Triplanar, and Biplanar texture mapping.
The company also shared that it's "pleasantly surprised" with the number of studios that are transitioning to the latest version of Unreal Engine.
- 1Realistic Woman Model Rendered in Unreal Engine 5
- 2A Fan Made an AI Model That Can Generate Cyberpunk Edgerunners-Like Anime Characters
- 3Ghost's Face Is Finally Revealed Thanks to Data Miners
- 4A Sneak Peek on Visuals & Lighing Design in The Callisto Protocol
- 5Creating Holograms With Blender & Voxon's Volumetric Display
- 6Midjourney Can Now Combine Two Images
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