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Jack Rawson shared an in-depth breakdown of the latest SCIFI Corridor - Unreal Engine 5 - "D-35" project, talked about the modeling process in 3ds Max, and thoroughly explained how to work with UE5's Lumen.
Aaron Winnenberg showed us the working process behind the Victorian Bedroom project, explained the modeling process in Blender, and talked about using Unreal Engine 5's new features to create environments.
A Senior Lighting Artist Pasquale Scionti discussed the usage of Megascans and Unreal Engine 5 to create environment art, shared the general workflow, and told some interesting tips and tricks on lighting.
Polygonflow's Adnan Chaumette showed how to use Ecotope to scatter objects in your environments.
Manu Herrador has talked about his recent Jill Valentine project, discussed the modeling and retopology, and touched upon the texturing process in character art.
Gwanseon Oh has returned to tell us about the creation of the Road to School project and explain how to make the day-night cycle using UE5's Lumen.
Check out this cool fan trailer that shows how Bioshock could have looked like had it been released now.
Here's a teaser for an upcoming effect for Unreal Engine published and created by Eddie Ataberk.
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