Articles
Creating a Living Room Scene in Unreal Engine 5.1
Marcos Silva has shared a comprehensive breakdown of the Living Room project, outlining the initial composition plan, detailing the modeling and texturing workflows, and offering insight into the decision to utilize Unreal Engine 5.1 for the project.
An Impressive Demo Created With UEFN & Substance 3D Tools
The demo was made by Adobe's Wes McDermott, Nikie Monteleone, and Gio Nakpil.
Combat Animations Made for a UE5 Recreation of Bloodborne
Even though the original teaser trailers were taken down by Bloodborne's developers, the team continues working on the remake.
School of Magic: A Great Asset Pack for Creating Hogwarts-Style Scenes in Unreal Engine
The pack features 445 unique interior and exterior meshes and over 250 textures in 2K and 4K resolution.
Superliminal's Forced Perspective Mechanic Recreated in Unreal Engine
It took the creator two weeks to recreate the mechanic using the engine's Blueprints system.
A Look at Unreal Engine 5.2's Updated ML Deformer
Epic Games' Matt Stoneham demonstrated how UE5.2's ML Deformer can be utilized to achieve lifelike deformation on your own real-time characters.
GTA's Grove Street Recreated in Fortnite With UEFN
The BeyondCreative team showcased a couple of gorgeous demos showcasing the capabilities of Epic Games' Unreal Editor for Fortnite.
MetaHuman Animator Introduced
Check out this new feature allowing you to reproduce any facial performance as high-fidelity animation on MetahHuman characters.
Unreal Engine 5.2 Preview Is Now Available
Check out the Substrate material system and new procedural tools that will be added in future updates.