Articles
School of Magic: A Great Asset Pack for Creating Hogwarts-Style Scenes in Unreal Engine
The pack features 445 unique interior and exterior meshes and over 250 textures in 2K and 4K resolution.
Superliminal's Forced Perspective Mechanic Recreated in Unreal Engine
It took the creator two weeks to recreate the mechanic using the engine's Blueprints system.
A Look at Unreal Engine 5.2's Updated ML Deformer
Epic Games' Matt Stoneham demonstrated how UE5.2's ML Deformer can be utilized to achieve lifelike deformation on your own real-time characters.
GTA's Grove Street Recreated in Fortnite With UEFN
The BeyondCreative team showcased a couple of gorgeous demos showcasing the capabilities of Epic Games' Unreal Editor for Fortnite.
MetaHuman Animator Introduced
Check out this new feature allowing you to reproduce any facial performance as high-fidelity animation on MetahHuman characters.
Unreal Engine 5.2 Preview Is Now Available
Check out the Substrate material system and new procedural tools that will be added in future updates.
Making a Plague Tale-Inspired Environment With Unreal Engine 5
3D Environment Artist Vivek Kumar Thakur has shared a short breakdown explaining how the Plague Tale-inspired scene was made using Maya, Substance 3D Painter, ZBrush, and Unreal Engine 5.
Setting Up a Calming 3D Forest Scene With Blender & UE5
Ray Vanderhaegen explained the modeling and texturing workflows behind the Finnish Serenity project, showed how the vegetation was set up, and discussed the rendering process in Unreal Engine 5.
A Behind-the-Scenes Look at Krafton's ANA in the "Shine Bright" Music Video
3D Artist Seungmin Kim shared a collection of previously-undisclosed renders and materials for Krafton's UE-powered virtual human.