The list includes a research facility pack, an Advanced AI Spawn System blueprint, and tons of Halloween-themed assets.
RetroPixel Digital's Nick Romick has returned to 80 Level to tell us how the studio's Green Hawk Platoon, an upcoming battle royale where you play as a tiny plastic soldier, has been moved from Unreal Engine 4 to Unreal Engine 5.
The artist explained how to set up a sparkly effect at the water surface, showed how to add refraction, and more.
The artist utilized procedural foliage and Houdini to set up the scene's vegetation.
Epic Games' Saga Alayyoubi continues working on stunning scenes inspired by Feudal Japan.
In the series, Digital Artist José Tijerín shows how to visualize 3D cartoon characters as hand-drawn 2D animation.
The artist tested a method of baking the whitewater particles from Houdini into vertex colors of a water simulation.
Zahid Ali Jeelani shares the development process of the hack and slash game ENENRA, explains how the movement animations in parkour sequences were created, and talks about stylistic choices that made the combos.
- 1Lucy from Cyberpunk: Edgerunners Recreated in Cyberpunk 2077
- 2Game Developers Show Early Builds of Games Responding to GTA 6 Leak
- 3Halo Infinite Didn't Meet Microsoft's Financial Expectations, Brad Sams Claims
- 4A New AI-Powered Blender Add-On for Creating Seamless Textures
- 5GTA 6 Gameplay Leaked Online
- 6GTA 6 Leaker Tries to Sell the Game's Source Code
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