Unreal Engine for VFX: A Talk at Gnomon
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Latest comments
by serkan_buldan@yahoo.com
3 hours ago

Derjyn it is really hard to understand your motivation of commenting. I bought the material and it *highly* satisfied my needs. Also the seller is really helpful, I was'nt able to run it in 4.18 he fixed it in minutes. If you really want make something really productive create your material and than release an article here.

by Alex
3 hours ago

So uhh.. What's happening at Machine Games then?

by rlawsfamily@gmail.com
4 hours ago

Great article but the link to the artist's Artstation portfolio is no longer working?

Unreal Engine for VFX: A Talk at Gnomon
3 January, 2018
News
VFX

Epic Games and Gnomon partnered to talk about the way you can blow up stuff and make things sparkle in UE4.

Learn directly from the experts at Epic Games at Gnomon School of VFX this January. Discover the fundamental concepts and workflows that drive real-time performance with two free masterclasses. Covering how to build a better pipeline for Unreal Engine 4, the first masterclass will offer a comprehensive overview of the content pipeline; you will learn everything from working with larger teams, managing meshes, textures and working with materials, to essential skills for performance and optimization. In part two, the masterclasses continue with a look at the rendering pipeline in Unreal Engine, its terminology, and best practices for rendering scenes in real-time. Attendees will also see the all-important guidelines and profiling techniques that improve the debugging process for both CPU and GPU performance improvements.

RSVP to join Epic Games at the Gnomon Stage on Saturday, January 20th, 2018, from 11 am. Complimentary brunch, mid-afternoon buffet, and closing drinks will be served.

For those that can’t attend in person, please join us live from 12 pm (PT) on Gnomon’s Livestream channel or via the official Gnomon Facebook page.

It’s an amazing opportunity to listen to Martin Sevigny and Homam Bahnassi, who have a very deep understanding of the things UE4 can actually do.

Source: gnomon.edu

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