That helmet tho I think that one is spot on with kinda like a classic feel to it.
If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.
I like everything EXCEPT the caution stripes on her thighs. The caution stripes look terrible. Take them off.
Epic Games and Gnomon partnered to talk about the way you can blow up stuff and make things sparkle in UE4.
Learn directly from the experts at Epic Games at Gnomon School of VFX this January. Discover the fundamental concepts and workflows that drive real-time performance with two free masterclasses. Covering how to build a better pipeline for Unreal Engine 4, the first masterclass will offer a comprehensive overview of the content pipeline; you will learn everything from working with larger teams, managing meshes, textures and working with materials, to essential skills for performance and optimization. In part two, the masterclasses continue with a look at the rendering pipeline in Unreal Engine, its terminology, and best practices for rendering scenes in real-time. Attendees will also see the all-important guidelines and profiling techniques that improve the debugging process for both CPU and GPU performance improvements.
RSVP to join Epic Games at the Gnomon Stage on Saturday, January 20th, 2018, from 11 am. Complimentary brunch, mid-afternoon buffet, and closing drinks will be served.
It’s an amazing opportunity to listen to Martin Sevigny and Homam Bahnassi, who have a very deep understanding of the things UE4 can actually do.