Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.
You need to make it clear that this is an interpretation of someone else’s character and credit them (Sam Reigel, from Critical Role).
As great as this is, it’s not actually “your character” so you should really credit Sam Reigel of Critical Role who created this character, and make it clear this is your interpretation of it, because you make it sound like it was all your idea.
The Unreal Engine GDC Education Summit will return to San Francisco to help you master Epic Game’s engine. The best thing here is that you can attend the annual event for free.
Marc Petit, general manager of the Unreal Engine enterprise team, will talk on supporting many industries from aerospace (NASA) to automotive (BMW), discussing how Epic is helping companies innovate. Epic recruiter, Emily Gabrian, will share details on the Epic Games Internship Program. Educators and students will get all the necessary info to apply.
Community leaders, including Mathew Wadstein and Michael Allar, will be there too. You can also learn about new learning resources from Udemy.com, Udacity.com, Lynda.com, and GameSchoolOnline.com on Tuesday, February 28.
Attendees will also receive Epic goodies:
- A copy of the NEW Unreal Engine VR Cookbook by Pearson Education.
- A copy of Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours by Pearson Education.
- A printed copy of the UE4 Style Guide by Michael Allar.
- Discounts on all digital and printed Unreal Engine Books from Packt Publishing
- Additional discounts on online training materials.