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Articles

Beautifully Fragile Falling Sand Shader Created for Game

Egor Poskriakov is improving his Reytrieve Odyssey.

Gloria Levine

Jul 17, 2025

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Poly Hammer Updated Meta-Human DNA For Blender With Body Support

Learn how to calibrate your DNA for MetaHuman Creator using this add-on and Blender with a new comprehensive tutorial.

Amber Rutherford

Jul 17, 2025

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Breakdown: Reimagining Joker's Clown Agency Office In 3D

Jihak Jung walked us through his interpretation of Ha-Ha's clown-hire office from Joker (2019) as a cinematic environment, focusing on texturing and lighting workflows to enhance storytelling through space and mood.

Jihak Jung

Jul 16, 2025

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Recreating Mai Shiranui from Fatal Fury: King of Fighters in 3D

Liu Yusheng told us about the Mai Shiranui project, showing how to simplify cumbersome workflows and quickly create your favorite characters, and explaining how color can influence skin.

Liu Yusheng

Jul 16, 2025

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Get A Glimpse Of Nanite Foliage With Voxel Representation In UE5.7

Dylan Browne shared a new experiment.

Amber Rutherford

Jul 16, 2025

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Art-To-Experience Contest: A Creative Challenge by Emperia and 80 Level
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Tutorial: Lighting In Unreal Engine 5 For Cinematographers

Master everything from cinematic lighting to camera blocking and worldbuilding through practical workflows taught by Luc Delamare.

Amber Rutherford

Jul 16, 2025

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Stunning Fontaine Saint-Michel & Paris Streets Recreated with Photogrammetry

The team of Scans Factory fell in love with the place.

Gloria Levine

Jul 16, 2025

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Fast-Paced Gory Shooter with Old-School Metal Music

Check out the gameplay of BLOODKILL: Goreblast Overkill by a solo developer, SLAM AWAY GAMES.

Emma Collins

Jul 16, 2025

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Learn How You Can Create Creepy Creature without Using Concept

Hristian Ivanov shared the work behind his terrifying Dread creature, explained how the complicated shapes of the shell and weapon were created, and showed how experimental texturing made the character so horrifying. 

Hristian Ivanov

Jul 15, 2025

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