Articles
Beautifully Fragile Falling Sand Shader Created for Game
Egor Poskriakov is improving his Reytrieve Odyssey.
Gloria Levine
Jul 17, 2025
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Poly Hammer Updated Meta-Human DNA For Blender With Body Support
Learn how to calibrate your DNA for MetaHuman Creator using this add-on and Blender with a new comprehensive tutorial.
Amber Rutherford
Jul 17, 2025
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Breakdown: Reimagining Joker's Clown Agency Office In 3D
Jihak Jung walked us through his interpretation of Ha-Ha's clown-hire office from Joker (2019) as a cinematic environment, focusing on texturing and lighting workflows to enhance storytelling through space and mood.
Jihak Jung
Jul 16, 2025
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Recreating Mai Shiranui from Fatal Fury: King of Fighters in 3D
Liu Yusheng told us about the Mai Shiranui project, showing how to simplify cumbersome workflows and quickly create your favorite characters, and explaining how color can influence skin.
Liu Yusheng
Jul 16, 2025
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Get A Glimpse Of Nanite Foliage With Voxel Representation In UE5.7
Dylan Browne shared a new experiment.
Amber Rutherford
Jul 16, 2025
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Art-To-Experience Contest: A Creative Challenge by Emperia and 80 Level
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Tutorial: Lighting In Unreal Engine 5 For Cinematographers
Master everything from cinematic lighting to camera blocking and worldbuilding through practical workflows taught by Luc Delamare.
Amber Rutherford
Jul 16, 2025
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Stunning Fontaine Saint-Michel & Paris Streets Recreated with Photogrammetry
The team of Scans Factory fell in love with the place.
Gloria Levine
Jul 16, 2025
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Fast-Paced Gory Shooter with Old-School Metal Music
Check out the gameplay of BLOODKILL: Goreblast Overkill by a solo developer, SLAM AWAY GAMES.
Emma Collins
Jul 16, 2025
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Learn How You Can Create Creepy Creature without Using Concept
Hristian Ivanov shared the work behind his terrifying Dread creature, explained how the complicated shapes of the shell and weapon were created, and showed how experimental texturing made the character so horrifying.
Hristian Ivanov
Jul 15, 2025
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