you have access to OpenColorsIO since 2011.
The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project.
btw spi released
Thanks for sharing and detailed production breakdown
i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.
Unreal for Unity Developers: a Way to Switch Engine
Some developers start game development in Unity and never bother to look at any other options without having at least seen how other engines do things. Sometimes they want something else, some other features and possibilities, but it might be really hard to switch between engines. Prime started a new tutorial series that might solve this problem. The goal of “Unreal for Unity developers” is to help Unity developers get started with Unreal Engine. The creators are sure they can provide enough knowledge pretty quickly for you to be able to do your prototyping outside of Unity.
What is more, they state that artists could benefit from this series too. “Unity isn’t the most artist-friendly development platform, but for some reason a ton of artists are in there struggling, trying to write Seashore and purchasing piles of stuff off the Unity asset store in the hope that they can cobble together a game.”
People totally new to Unreal Engine and game development could also find something useful. You’ll get to the point where you can be comfortable enough to prototype in the engine. The tutorial will introduce the Unreal editor and show how it differs from Unity. The series is also about blueprints, of course.
Take a tour to the Unreal editor and see how things are similar to Unity and how they differ with the first part of the series:
What do you guys think about the series? Do you think it is a good idea? Make sure to share your thoughts in the comments below.