I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
Check out a recording of Unreal Engine live training stream. Tom Wright and Mike Erwin discuss using Blender to make assets for UE4. Here is all you need to know about the process of importing characters made in Blender into Unreal.
Tom uses Rigify to show how to import animations and retarget them to take advantage of Marketplace animations. He’s also demonstrating bringing a Static mesh with proper scale and smoothing into UE4. Mike works as Blender’s 3D graphics developer and he is helping answer what is happening behind the scenes when working with Blender. Guys also answered a lot of questions from the community. You don’t want to miss this Epic stream.