Unreal Match 3: Making Mobile Games with UE4
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by Rathan kumar.Muthyam
17 hours ago

Thanks for sharing and detailed production breakdown

i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.

Keith, I just wanted to stop by and say: Thank you.

Unreal Match 3: Making Mobile Games with UE4
21 December, 2015

Epic Games shows just how you can create great mobile games with Unreal Engine 4.

2015-12-21 18-33-52 Unreal Match 3 - Android Apps on Google Play

Unreal Match 3 is a fully-featured match three-style game. Epic believes that this project can become “learning resource to help people learn how to make great games and apps” with UE4, or course.

Unreal Match 3 shows how you can use the popular engine to build optimized mobile products for a wide range of mobile devices. It also serves as a great example of how you can implement such features as achievements, analytics and in-app purchases in your game.

The project was developed from the good up by Epic’s learning resources team in just a few months. You can download the game, or you can actually download all the assets and source code, to study the production and make something of your own.

The Unreal Match 3 project utilizes many different tools within the UE4 toolset, and major topics it covers includes:

Platform services

  • Using in-game advertisements for monetization
  • Using in-app purchases to offer additional paid content in-game
  • Using leaderboards in-game
  • Using mobile achievements to increase player engagement
  • Using analytics, e.g., Flurry is just one of many UE4-compatible packages that is fully supported and implemented in Unreal Match 3


  • Force feedback

    Using the vibration functionality of mobile devices and controllers to convey a force occurring in the game to the player

  • User interface

    Creating the UI for Unreal Match 3

    Using the process taken to construct game UI

    UMG best practices

    Working with Unreal Motion Graphics, UE4’s UI editor

    Driving UI updates with events

    Optimizing UI elements by driving updates through the use of events

    Scaling UI for different devices

    Setting up UI to scale automatically using the DPI Scale Rule for different devices

  • 2D features

    Paper 2D best practices

    Working in Paper 2D, UE4’s 2D editing toolset

  • Performance and optimization

    Mobile performance tips and tricks

    Using optimizations and techniques to ensure optimal performance on supported mobile devices

    Reducing packaged game size

Source: official press release


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