I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
Epic Games shows just how you can create great mobile games with Unreal Engine 4.
Unreal Match 3 is a fully-featured match three-style game. Epic believes that this project can become “learning resource to help people learn how to make great games and apps” with UE4, or course.
Unreal Match 3 shows how you can use the popular engine to build optimized mobile products for a wide range of mobile devices. It also serves as a great example of how you can implement such features as achievements, analytics and in-app purchases in your game.
The project was developed from the good up by Epic’s learning resources team in just a few months. You can download the game, or you can actually download all the assets and source code, to study the production and make something of your own.
The Unreal Match 3 project utilizes many different tools within the UE4 toolset, and major topics it covers includes:
- Using in-game advertisements for monetization
- Using in-app purchases to offer additional paid content in-game
- Using leaderboards in-game
- Using mobile achievements to increase player engagement
- Using analytics, e.g., Flurry is just one of many UE4-compatible packages that is fully supported and implemented in Unreal Match 3
Using the vibration functionality of mobile devices and controllers to convey a force occurring in the game to the player
Creating the UI for Unreal Match 3
Using the process taken to construct game UI
UMG best practices
Working with Unreal Motion Graphics, UE4’s UI editor
Driving UI updates with events
Optimizing UI elements by driving updates through the use of events
Scaling UI for different devices
Setting up UI to scale automatically using the DPI Scale Rule for different devices
Paper 2D best practices
Working in Paper 2D, UE4’s 2D editing toolset
Performance and optimization
Mobile performance tips and tricks
Using optimizations and techniques to ensure optimal performance on supported mobile devices
Reducing packaged game size
Source: official press release