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Hey, Anthony! Nope, it is different from VR headsets, since it does not require you to split the screen in two, so you can use the majority of AR applications already created for your phone + Netflix, YouTube (enjoying cinema experience)! How does that sound?
Stephen Danton, Sara Danton and Will Manis are working on a new 2D cinematic combat adventure called Unto The End.
2 Ton Studios is a small indie company, which is founded and run by Stephen Danton. He is a designer and coder, who did some fantastic user experience stuff for Microsoft (XAF, Quadrant/Project Oslo, the Windows Azure portal). He founded his indie game studio back in 2010, but later in 2015 made it his full time business. The company released a number of mobile projects, all based on Unity engine.
Their new game Unto The End started as a little game concept called North. It basically had a very similar look and feel. Most of this original content became the foundation for Unto The End.
According to the official description, Unto The End is a 2D cinematic combat-adventure. You play as Viking, going on a journey of loss and vengeance. The main hero fights his way through an indifferent wilderness and search for the creature that has taken everything from him. The game features sword-based tactical combat, lots of branching paths, very interesting world to explore.
Unto The End is inspired by games such as Punch-Out!!, INSIDE, Bushido Blade, and For Honor. The authors do not mention Alto’s Journey, but judging from the art style, it seems like this game actually influenced the visuals of the game a lot. It’s got fantastic fluid animation, wonderful contrasting backgrounds and some very neat effects.
The game is created with Unity. Stephen Danton is doing all the coding himself. The coolest thing is that he’s sharing a lot of his thoughts on coding new cool elements into Unity on the company’s official blog. He’s also very active on Unity’s developer forums.
Unto The End is being published by a very small company Digital Uppercut Productions, so we’re sure this project will keep its indie spirit. The release will happen sometime in 2018.