Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Swordslayer, a member of ScriptSpot, has submitted a pair of free modifiers for 3ds Max 2016. Check the details on the useful tools below:
A pair of modifiers, the InsetBySmoothingGroup mcg modifier will inset mesh polygon groups by their smoothing groups, just keep in mind that for it to work, the smoothing groups should not be shared, i.e. no polygons that have both smoothing group 1, 2 etc. set. Note that the smoothing group edge borders are split afterwards, if you don’t want that, you need to apply a Vertex Weld modifier.
The insetChamferStack MAXScript modifier automates the process of using the InsetBySmoothingGroupmodifier with a Chamfer modifier for a quick and clean rounded edges effect. See it in action:
Installation: First, unzip the first file somewhere on your system. Install the .mcg package via Scripting > Install Max Creation Graph (.mcg) Package…
Copy the .ms file to your scripts\startup folder or run as a script if you only want to try it out. If you want to be able to use it from the modifier sets panel, place the .ms file instead inside the stdplugs/stdscripts folder in the 3ds max root folder.
Upon running, the modifier will be available in the modifier stack.
And if you put it inside the stdscripts folder before evaluating it, you can add it to a modifier set for easier accessibility.