Useful MCG Modifiers for 3ds Max
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by Vitaly Lashkov
20 min ago

Ok, what about LODs and billboards in "most commonly used method"..? In comparing, Most commonly used method can help me to reach less synthetic look. And with progressive LODs keep overdraw on predictable level. Brutforce approach never works - confirmed)

честно сказать я в ахуе

finally some good news

Useful MCG Modifiers for 3ds Max
29 September, 2016
News

Swordslayer, a member of ScriptSpot, has submitted a pair of free modifiers for 3ds Max 2016. Check the details on the useful tools below: 

A pair of modifiers, the InsetBySmoothingGroup mcg modifier will inset mesh polygon groups by their smoothing groups, just keep in mind that for it to work, the smoothing groups should not be shared, i.e. no polygons that have both smoothing group 1, 2 etc. set. Note that the smoothing group edge borders are split afterwards, if you don’t want that, you need to apply a Vertex Weld modifier.

The insetChamferStack MAXScript modifier automates the process of using the InsetBySmoothingGroupmodifier with a Chamfer modifier for a quick and clean rounded edges effect. See it in action:

insetchamfer

Installation: First, unzip the first file somewhere on your system. Install the .mcg package via Scripting > Install Max Creation Graph (.mcg) Package…

step1

Copy the .ms file to your scripts\startup folder or run as a script if you only want to try it out. If you want to be able to use it from the modifier sets panel, place the .ms file instead inside the stdplugs/stdscripts folder in the 3ds max root folder.

step2

step3

Upon running, the modifier will be available in the modifier stack.

step4

And if you put it inside the stdscripts folder before evaluating it, you can add it to a modifier set for easier accessibility.

step5

 

Download the modifiers  

Source: ScriptSpot
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1 Comment on "Useful MCG Modifiers for 3ds Max"

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Ant
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Ant

Nice, I’ve been looking for that. Gonna make hard-surface modelling a bit easier.

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