We stream high end result to hololens from Unity so imagine this through an AR HMD!
Very informative thread, thank you! Inspiring and reassuring to see the process behind such amazing renders. I started using UE4 a month ago, for a work in my firm and I'm still struggling with some concepts! I wish to see more article like this! Thibault (from France)
Your post is very good and meaningful. How long will it take you to write and post? thank you for sharing slither io
SideFX uploaded a new video showing how you can use the Houdini engine to build assets for Unity. The connection is all about deep integration which allows users to quickly change and modify assets for any need.
In Houdini, networks of nodes can be easily wrapped up into Houdini Digital Assets then shared with other artists. With the Houdini Engine, these assets can be loaded into the Unity game editor with procedural controls available to artists.
The results can then be further manipulated in Unity. Anytime a parameter is changed on the asset, the Houdini Engine is called upon to “cook” the network of nodes and publish the results to Unity. This allows for deep integration of Houdini Digital Assets into a Unity game development pipeline. The game content is baked out when the game is published.