Using Houdini to Develop Ubisoft's Riders Republic

The new episode of Houdini Connect explains how Ubisoft used a non-destructive procedurally-based pipeline to create Riders Republic.

SideFX has released a new episode of Houdini Connect, a series of interviews with studios and individuals who are using Houdini to create content for movies, video games, ads, and more. The new episode is dedicated to Riders Republic, an open-world sports video game developed by Ubisoft Annecy and published by Ubisoft in 2021, and how the teams used the software to develop it.

In this feature, Ubisoft Annecy's Yann Fieux, Olin Georgescu, and Fred Saclie explained how the team benefited from working within Houdini's non-destructive procedurally-based pipeline, how it helped them to save time, and discussed how Houdini helped them to set up the game world that replicates many of the US National Parks.

On top of that, the team also talked about their Kicker Tool, a Houdini-based tool that was used to create the game's ramps. They explained how the software helped them to make the ramps customizable, adjustable, and challenging, spoke about the tool's features, and told how it is possible to learn the parameters of any potential jump in just a few clicks.

You can check out the previous Houdini Connect episodes here.

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