Using Reality Capture for Accurate Object Recreation
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Latest comments

Oh shit!

by S.K.O
18 hours ago

VUE without competition

by John
18 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Using Reality Capture for Accurate Object Recreation
14 May, 2019

Emmy Award winning VFX/CG Supervisor Timothy Hanson shows a way of using photogrammetry to create stunningly realistic things.

In this video, Timothy shares the reason why he chose to pursue photogrammetry and Reality Capture in his VFX carrier. He also gives the tips for getting the best DSLR and Drone footage for photogrammetry.

Then he makes a full review of Reality Capture showing the best ways of using the software.

Overall, this video will be good for those who are interested in creating photorealistic content and Reality Capture software in particular. You can also check the advanced course on the official website.

Rock Alphas Vol.1 by Jonas Ronnegard is a custom rock brushes & alpha set that can be used with ZBrush, Substance Painter, Quixel, Blender and more. There are 18 brushes and height/alpha maps + 3 ztool rock meshes.

Check the full description

Contact Jonas Ronnegard


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Jrr Recent comment authors

17 16k textres and 3m tris for 1 asset without retopo and tiling, i don’t think what games can eat it today

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