Using Slate with Megascans in 3dsMax
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To be honest? What was Star Wars? George Lucas!!! It was cool back then in the 70 ties! Nothing ever before was like it..and it had character! 2 little shiny robots that behaved like humans! The n th sequal of something that was major in the past...! My advice? Start something new dont copy Star Wars...and give it some heart again! Put the industry to shame!!!😉 my 2 cents..

by Thomas Guillemot
8 hours ago

Well that's a lot of hats !

by Thomas Van Fossen
13 hours ago

So why not finish the project but making it super generic? Strip all star wars terms out. Then when the game is finished, allow for modders to make a conversion mod that will reinsert the star wars material? That way he can finish it and we all can get what we want and no one has to give up on their dreams.

Using Slate with Megascans in 3dsMax
13 September, 2017

Juraj Talcik made a small tutorial, that should be really useful to 3dsMax users. Often in the Quixel Facebook Group, you can see questions on how to best utilize Atlas type textures from Megascans. The most common answer is to map them on plane, cut into parts and then scatter.

But what to do if you already have a model, a tree with million mapped leaves? Than you can quickly use Slate float controllers to copy atlas crop position and size across as many material IDs as you want. It’s much faster and flexible that cutting the texture itself. The tutorial is available as a huge image, which you can find below.

Juraj Talcik

Jurai is a very talented artist, who’s doing a lot of digital art and interior design. His arch-viz projects are really cool. Check them out when you have the time.


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2 Comments on "Using Slate with Megascans in 3dsMax"


Nevermind. Tried another browser. display fine.


The image is low res. Impossible to read it.