I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting
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An enthusiast stkopp has found a way to use a pack of ZBRush Orb Brushes by Michael Vicente in Blender. The method could be also applied to other brushes.
This is my transfer of popular brush pack from zbrush to blender. I did not make alphas on my own, but author gave all his brushes for free so, I guess, I could take them and use in blender. I tried to emulate this brushes as close as they work in zbrush.
This brushes was created by 3D Senior Environment Artist at Blizzard Entertainment (Michael Vicente aka ORB)
You can get the original brushes here.
The tutorial on how to install brushes: