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I'm using an MSI with a 1070 GPU, which for this was more than enough. For bigger scenes and things like landscape streaming or more complex light bakes I would definitely recommend also looking at the CPU and amount of RAM as well
Cool article, and as an export and meshes preparation tool for Blender/Unreal i would recommend this addon: https://gumroad.com/l/UEBok Many thanks!
UV Mesh is a nice Maya plugin that can be used to flatten a mesh to the ground plane in the form of the UVs. This tool, along with Maya’s Wrap Deformer, is said to be useful when wrapping detailed trim geo onto sculptured geometry, helping you set the trim perfectly along the surface of sculptures or clothing.
The pack on Gumroad comes with a READ_ME file with more information on how to use the tool.
What is more, the pack features a free Maya Deformer called NormalPush.
“NormalPush is a deformer that pushes all vertices on a mesh out along the normals. It’s similar to the Transform Tool in Maya, except you can paint vertex maps where you want it to be applied. It can also be animated so it’s useful for Modeling, CFX, Rigging, etc.”
You can learn more and get the pack for $4.99 here.