V-Ray 3.5 for Maya Released
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V-Ray 3.5 for Maya Released
30 March, 2017

V-Ray 3.5 for Maya is now available. Faster rendering, more responsive look development, and added realism for VFX and animation projects.

Here’s why it’s useful:

  • QUALITY: Production-proven ray traced rendering with a full suite of tools to create professional photoreal imagery and animations.
  • POWER: Built to handle the absolute toughest projects and largest scenes.
  • SPEED: Multicore CPU and GPU-accelerated rendering engines for optimized speed and scalability.
  • CREATIVE CONTROL: Real-time look development with interactive lighting, shading and rendering.
  • SMART INTEGRATION: Integrated seamlessly into Maya and designed to fit any production pipeline.
  • AN INDUSTRY STANDARD: Top artists and studios rely on V-Ray for Maya to create award-winning animation & visual effects.


Fast new lighting algorithm that speeds up rendering in scenes with many lights.


New in-process IPR starts instantly, updates faster and uses less memory. Changes to materials in the Hypershade Material Viewer are made in real time.


Speeds up look development on individual objects with the new Render Mask: Isolate select tool. Select objects, materials and camera focus directly in the frame buffer.


General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.


Render larger, more detailed scenes using a lot less memory with On-demand Mip-mapping. V-Ray’s fast GPU renderer adds support for a wider range of production features.


Stop your render at any point and continue where you left off.


Get V-Ray

Source: Chaos Group

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