
ADAPTIVE LIGHTS
Fast new lighting algorithm that speeds up rendering in scenes with many lights.
Here’s why it’s useful:
Fast new lighting algorithm that speeds up rendering in scenes with many lights.
New in-process IPR starts instantly, updates faster and uses less memory. Changes to materials in the Hypershade Material Viewer are made in real time.
Speeds up look development on individual objects with the new Render Mask: Isolate select tool. Select objects, materials and camera focus directly in the frame buffer.
General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.
Render larger, more detailed scenes using a lot less memory with On-demand Mip-mapping. V-Ray’s fast GPU renderer adds support for a wider range of production features.
Stop your render at any point and continue where you left off.
Thanks for sharing and detailed production breakdown
i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.
Keith, I just wanted to stop by and say: Thank you.