V-Ray 3.5 for Maya Released
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V-Ray 3.5 for Maya Released
30 March, 2017
News

V-Ray 3.5 for Maya is now available. Faster rendering, more responsive look development, and added realism for VFX and animation projects.

Here’s why it’s useful:

  • QUALITY: Production-proven ray traced rendering with a full suite of tools to create professional photoreal imagery and animations.
  • POWER: Built to handle the absolute toughest projects and largest scenes.
  • SPEED: Multicore CPU and GPU-accelerated rendering engines for optimized speed and scalability.
  • CREATIVE CONTROL: Real-time look development with interactive lighting, shading and rendering.
  • SMART INTEGRATION: Integrated seamlessly into Maya and designed to fit any production pipeline.
  • AN INDUSTRY STANDARD: Top artists and studios rely on V-Ray for Maya to create award-winning animation & visual effects.

ADAPTIVE LIGHTS

Fast new lighting algorithm that speeds up rendering in scenes with many lights.

V-RAY IPR

New in-process IPR starts instantly, updates faster and uses less memory. Changes to materials in the Hypershade Material Viewer are made in real time.

V-RAY FRAME BUFFER TOOLS

Speeds up look development on individual objects with the new Render Mask: Isolate select tool. Select objects, materials and camera focus directly in the frame buffer.

ALSURFACE MATERIAL

General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.

GPU RENDERING IMPROVEMENTS

Render larger, more detailed scenes using a lot less memory with On-demand Mip-mapping. V-Ray’s fast GPU renderer adds support for a wider range of production features.

RESUMABLE RENDERING

Stop your render at any point and continue where you left off.

 

Get V-Ray

Source: Chaos Group

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