Faster rendering, more responsive look development, and added realism for VFX and animation projects.
Here’s why it’s useful:
Fast new lighting algorithm that speeds up rendering in scenes with many lights.
New in-process IPR starts instantly, updates faster and uses less memory. Changes to materials in the Hypershade Material Viewer are made in real time.
Speeds up look development on individual objects with the new Render Mask: Isolate select tool. Select objects, materials and camera focus directly in the frame buffer.
General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.
Render larger, more detailed scenes using a lot less memory with On-demand Mip-mapping. V-Ray’s fast GPU renderer adds support for a wider range of production features.