V-Ray 3.6 for Maya Released
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by Christopher henrick
53 min ago

thank u so much 80lv !

google.com/imgres?imgurl=http%3A%2F%2Fspiritwalkministry.com%2Fyahoo_site_admin2%2Fassets%2Fimages%2Fcs_2.219164821_std.jpg&imgrefurl=http%3A%2F%2Fspiritwalkministry.com%2Fcrystals_and_stones&docid=lk6sDMKahaB8eM&tbnid=NXOT-rV4vumsGM%3A&vet=1&w=224&h=224&bih=642&biw=1280&ved=0ahUKEwiLkfK-96TcAhWRJXwKHSErBXEQMwh1KA4wDg&iact=c&ictx=1 hope this img file works just copy in url bar I guess

Shader looks great, tho the normal on the top seems almost invisible. I really like this tho, I think I can use something similar for a jade statue. But I do think on top of this having a few pieces of geo inside your ice to create the look of cracks that light up at the right viewing angle would be a great touch. 1 last thing and this is more nit picky then anything id say the layer of cracks that seems to be a copy of the top layer beneath maybe just for that layer use your fernsel inverted as a opacity to make them disappear towards the edge of your geo. as for the geo cracks im talking like this, however this is a crystal rock mind you I think youll get my point https://www.google.com/imgres?imgurl=http%3A%2F%2Fspiritwalkministry.com%2Fyahoo_site_admin2%2Fassets%2Fimages%2Fcs_2.219164821_std.jpg&imgrefurl=http%3A%2F%2Fspiritwalkministry.com%2Fcrystals_and_stones&docid=lk6sDMKahaB8eM&tbnid=NXOT-rV4vumsGM%3A&vet=1&w=224&h=224&bih=642&biw=1280&ved=0ahUKEwiLkfK-96TcAhWRJXwKHSErBXEQMwh1KA4wDg&iact=c&ictx=1

V-Ray 3.6 for Maya Released
13 September, 2017
News

Chaos Group has presented V-Ray 3.6 for Maya. The updated version adds hybrid rendering, improved compositing output, support for Maya 2018 and more.

What’s new?

 

HYBRID RENDERING

V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware. 

CRYPTOMATTE

Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion. 

VIEWPORT 2.0 IMPROVEMENTS

V-Ray lights can now illuminate objects in Viewport 2.0, making light setup much easier. Direct support for environmental reflections and V-Ray materials have also been added.

 

FULL LIGHT SELECT RENDER ELEMENT

Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post. 

MDL MATERIALS

NVIDIA’s universal material format is now supported in V-Ray for Maya, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.

NVIDIA NVLINK

Supports shared GPU memory across NVLink compatible graphics cards.

You can find more details on the update and get it here

 
Source: Chaos Group

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