V-Ray 3.6 for Maya Released
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this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.

by Eric
5 hours ago

Bob would have been proud

by Krzysztof Czerwiński
9 hours ago

Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)

V-Ray 3.6 for Maya Released
13 September, 2017
News

Chaos Group has presented V-Ray 3.6 for Maya. The updated version adds hybrid rendering, improved compositing output, support for Maya 2018 and more.

What’s new?

 

HYBRID RENDERING

V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware. 

CRYPTOMATTE

Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion. 

VIEWPORT 2.0 IMPROVEMENTS

V-Ray lights can now illuminate objects in Viewport 2.0, making light setup much easier. Direct support for environmental reflections and V-Ray materials have also been added.

 

FULL LIGHT SELECT RENDER ELEMENT

Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post. 

MDL MATERIALS

NVIDIA’s universal material format is now supported in V-Ray for Maya, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.

NVIDIA NVLINK

Supports shared GPU memory across NVLink compatible graphics cards.

You can find more details on the update and get it here

 
Source: Chaos Group

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