V-Ray 3.7.01 for Nuke Released

Chaos Group has recently revealed V-Ray 3.7.01 for Nuke which brings progressive rendering and other cool features.

Chaos Group has recently revealed V-Ray 3.7.01 for Nuke which brings progressive rendering and a number of other features like support for Nuke 11.1, support for light linking, a new multipoint ramp texture, hair shader and hair sampler support, and more. Let’s study the list of improvements.

New Features

  • Support for Nuke 11.1
  • VRayLightLinker: Support for light linking
  • VRayTexRamp: Support for multipoint ramp texture
  • VRayMtlHair: Support for hair shader
  • VRayHairSampler: Support for hair sampler
  • VRayCamera: Support for dome camera

Modified Features

  • VRayProxy: Add flip axis option
  • VRayProxy: Improve hair support with full viewport preview and per-object/per-id scenegraph
  • VRayVRScene: Add support for global material override
  • VRayVRScene: Add support for override snippet
  • VRayRenderElement: Add possibility to customize Nuke layer name on VRayRenderElement node creation
  • VRayTranslator: Automatically reuse the region of interest of the active viewer if enabled
  • VRaySunSky: Add Filter color for Aerial Perspective
  • VRayRenderer: Add console and file log verbosity control

Bug Fixes

  • VRayCryptomatte: Fix rare cases of unidentified selected matte object in Cryptomatte plugin despite being available in the manifest string
  • VRayProxy: Reloading a new proxy file does not update the viewport preview
  • Animated parameters are not properly exported with single frame export
  • Incorrect frame exported on animated parameter when motion blur is enabled
  • Unwanted keyframe is created for animated knobs when linked or when modifying knob animation curve
  • Missing light select render element with modified VRayCamera when rendering through command line
  • Incorrect diffuse shading of textures with alpha channel used directly as geometry material
  • Command line rendering of animated sequence with scene using LightSelect crashes after 1st frame

You can learn more about the latest update here

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