Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
At EUE 2017, Chaos Group’s Co-Founder and CTO Vladimir Koylazov announced plans for integrating V-Ray into Unreal Engine 4, but didn’t give any specific details. SIGGRAPH 2017 brought more news with Vladimir talking about V-Ray for Unreal at Epic Games User Group.
Here are some of the revealed features:
- Import of the .vrscene file into the UE4
- Rendering of the scene in UE4
- Export of .vrscene files
- A custom shader for the VRayMtl material and custom baking engine to bypass lightmass
V-Ray for Unreal is said to bring faster workflows and the ability to produce the highest level of photorealism with ray tracing. For those of you unfamiliar with the technique, ray tracing can be defined as a method for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects. The technique brings a very high degree of visual realism (at a greater cost, of course).
So the thing is that artists and developers will now be able to get a V-Ray ray traced render straight from Unreal.
Stay tuned for more details on the integration process!