I've never heard of isolating the green channel of the normal map and using it as a paint layer. What effect does that create exactly?
WARNING They dont listen to their users as much as they like to say they do. Check their forums. Plenty of requests go unanswered. Their "To Do" list has been outdated. They lack staple features such as a Text Tool, Adjustment Layers, Channels, Layer Styling, Proper Cropping. Paintstorm cant even resize a photo correctly (It will always leave a border when resizes). You also run into square artifacts occasionally. There have also been several instances were paintstorm was detected as malware, once called out, the dev reuploads a clean version. This happened at least twice from forum reports and Virus Total. Aside from the very obvious lack of support and maintinence. The brush system is good. However a good brush engine will not replace the other basic features and functions paintstorm lacks. DO NOT expect support. This is definitely a homegrown app and it shows. If you want a versatile brush engine, clip studio or even krita is where its at.
At EUE 2017, Chaos Group’s Co-Founder and CTO Vladimir Koylazov announced plans for integrating V-Ray into Unreal Engine 4, but didn’t give any specific details. SIGGRAPH 2017 brought more news with Vladimir talking about V-Ray for Unreal at Epic Games User Group.
Here are some of the revealed features:
- Import of the .vrscene file into the UE4
- Rendering of the scene in UE4
- Export of .vrscene files
- A custom shader for the VRayMtl material and custom baking engine to bypass lightmass
V-Ray for Unreal is said to bring faster workflows and the ability to produce the highest level of photorealism with ray tracing. For those of you unfamiliar with the technique, ray tracing can be defined as a method for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects. The technique brings a very high degree of visual realism (at a greater cost, of course).
So the thing is that artists and developers will now be able to get a V-Ray ray traced render straight from Unreal.
Stay tuned for more details on the integration process!