I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.
Great stuff Fran!
What the hell are you saying? I can't make sense of it.
Valve is said to part ways with several full-time employees and contractors, reportedly from the company’s virtual reality hardware team.
“Last month, 13 full-time employees were let go and a portion of our contractor agreements were terminated. It’s an unfortunate part of business, but does not represent any major changes at the company. We thank those affected for their contribution and wish them well in future endeavors,” spokesperson Doug Lombardi stated the speaking to The Verge.
A message by Reddit user 2flock (seems like an anonymous Valve employee) stated the following: “They fired like half the Valve hardware team recently … Wonder how long it’ll be until the remainder get the Jerry treatment.”
Recently, Valve has stepped back from the Vive project, mostly focusing on HTC. Variety states that layoffs don’t mean the team is getting rid of VR projects, but we can’t be sure right now. One could also suggest that Valve will focus on developing SteamVR software and leave the hardware market.
Discuss the news in the comments below.
Hard-Surface Height/Alpha Vol.1 by Jonas Ronnegard is a Sci-Fi brush and alpha set for Substance Painter, ZBrush, Quixel DDO and more. There are 325 brushes and height/alpha maps, all 2048×2048 16bit in tiff and jpeg as well as ABR Photoshop Brushes. 2 Video Tutorials are included.