@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Is this not like gear VR or anything else
Two popular YouTubers, John “TotalBiscuit” Bain and Jim “Jim Sterling” Sterling, visited the offices of Valve to learn something about the future of Steam. It appears that Valve created a system of algorithms for differentiating good games from the bad ones.
This system has a risk of burying some good games too, so the company will introduce Steam Explorers. Explorers will play games with poor sales to see if there are some good ones and flag them. Anybody can be Explorer, just like with Steam Curators. Steam Curators system will be redesigned too. It will get embedded videos, top ten lists, different types of sorting and other features.
Regular Steam users will get more info on games. You will be able to find out why a particular game is being shown to you, how many impressions that page gets, where those impressions come from, and more.
The company is also sure that once Steam Direct launches, fewer games will be admitted and the quality will be higher.