Valve to Launch Steam Direct
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Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Valve to Launch Steam Direct
13 February, 2017
Valve has decided to shut down Greenlight, Steam’s user-driven service for promoting small games. Independent developers will now have to use a solution called Direct to launch their projects. 

We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.


Titles will now be admitted directly onto the store. Valve will check if there is a game at all, but there are no strict rules. Valve states that this step won’t lead to Steam becoming a flood of bad games. The current Steam algorithm will separate good titles from games that are not worth finishing. 

Greenlight also exposed two key problems we still needed to address: improving the entire pipeline for bringing new content to Steam and finding more ways to connect customers with the types of content they wanted.


Valve still has not figured out pricing. Developers might have to pay from $100 to $5,000.The company is working on collecting feedback for the best possible solution. 

Steam Direct will be launched this spring.

Source: Valve

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