Vicon Heads to GDC 2019
Events
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7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments

This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Vicon Heads to GDC 2019
12 March, 2019
News

OXFORD, UK – March 12, 2019 – At this year’s Game Developers Conference (GDC), Vicon, the industry leader in motion capture, will be showing off the latest refinements to its location-based virtual reality (LBVR) system, Origin. To showcase those advancements and give a practical look at the true potential of LBVR, Vicon is challenging GDC attendees to a Beat Saber-like game — but in Vicon’s version, the only controllers are the players themselves.

“Although Origin is less than a year old, we have only begun to scratch the surface of its vast capabilities,” said Vicon CEO, Imogen Moorhouse. “For GDC, we want to give showgoers a practical demonstration of how Vicon is developing its leading LBVR system while having a little fun at the same time.”

Since its launch in August 2018, Origin has quickly established itself as the preeminent LBVR solution and the only choice for partners like Dreamscape Immersive and VR Arcade. Part of the reason for Origin’s success is Characters from Clusters, a feature that carries out the solving while seamlessly integrating with Unity and Unreal Engine for up to six users at a time, all delivered in under 20 milliseconds. The results are fully tracked and animated characters within the game engine, all in real-time. For operators, it means the most powerful LBVR solution on the market, for users, it’s an immersive experience like no other.

To highlight the latest updates to the system, Vicon is challenging GDC attendees to try Shadow Shifter, a game where every movement counts. Developed exclusively for GDC 2019, Shadow Shifter challenges two users at a time to step into Vicon’s booth and work together to earn coins. Equipped with six Pulsar active clusters and tracked by 20 Vicon Viper cameras, participants stand in front of a large video screen and prepare themselves as Evoke virtually recreates their bodies in real-time. As images appear on the screen, the contestants need to match their bodies to the shapes while avoiding obstacles in order to earn their place on the leaderboard.

The game will take full advantage of the recent updates to the Origin system, including improvements to the Evoke software, improved tracking and the introduction of “Nova,” an active strand kit containing a set of sensors that can turn any real-world object into an in-game prop. Improved system communication and enhancements to the intelligent tracking will also help give VR and immersive reality developers more options than ever before.

In a first look at the upcoming Shōgun 1.3 scheduled for release later this year, Vicon VFX product manager Tim Doubleday will also host live, daily demonstrations emphasizing the new features, including retargeting and high-fidelity finger capture in real-time. To highlight the new features, veteran motion capture artist Gina Williamson will star as Ciri from CD Projekt Red’s The Witcher game series. She will be streamed complete with full finger capture and props into Epic’s Unreal Engine using Vicon’s new LiveLink plugin. The demo showcases the advancements in real-time capture while offering a look at how game developers can make use of high-fidelity motion capture within the Shōgun platform.

Both Origin and Shōgun 1.3 will be on display throughout GDC 2019, March 20-22, in the South Hall at Vicon’s booth #1027. Shadow Shifter will run all-day throughout the show, while the Shōgun demo will take place all three days at 11 a.m. and 1 p.m., with additional demos on Wednesday and Thursday at 3 p.m. For more details or to book an appointment, contact: info@vicon.com.

About Vicon

Academy Award®-winning Vicon is the world’s largest supplier of precision motion capture and tracking systems. It serves customers in the CG animation, object-tracking, virtual and augmented realities, engineering, broadcast, biomechanics, sports and clinical sciences arenas.

Vicon is a subsidiary of Oxford Metrics (LSE: OMG), the international software company servicing government, life sciences, entertainment and engineering markets. Other holdings include Yotta, a provider of software and services for infrastructure asset management.

Amongst many others, Vicon global clients include:

Entertainment: Framestore, Audiomotion, The Imaginarium, Quantic Dream, Ninja Theory, Konami, Activision, Sony, Dreamworks, ILM, USC, EA, Capture Lab, CD Projekt, Digic Pictures, IO Interactive, Creative Assembly, Plarium Games, Mocap Lab, Seasun

VR: Artanim, VR Tech, Dreamscape VR, Canon, Samsung

Broadcast: Vizrt, Hunan TV

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