Video: Learning Substance Designer 6.0 with Allegorithmic
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by Jeff
2 hours ago

I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.

by Christopher Buller
4 hours ago

That was extremely helpful! Thank you!

Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...

Video: Learning Substance Designer 6.0 with Allegorithmic
17 February, 2017
Allegorithmic has just released a new version of its popular texturing solution called Substance Designer. You can get all the details on the latest release here. In the meantime, make sure to watch this video on the new features of v6.0 from Allegorithmic in case you missed the stream. The video covers all the questions and gives a nice understanding of an updated version. 

V6.0 of Substance Designer is dedicated to scan processing for creating clean, ready-to-use tiling materials adapted to photogrammetry. The new version also introduced Curve Node, Text Node and 32-bit floating point compositing. The bakers have been upgraded to support up to 8K bakes and non-uniform (non-square) ratios. 

Source: Twitch

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