i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Allegorithmic has just released a new version of its popular texturing solution called Substance Designer. You can get all the details on the latest release here. In the meantime, make sure to watch this video on the new features of v6.0 from Allegorithmic in case you missed the stream. The video covers all the questions and gives a nice understanding of an updated version.
V6.0 of Substance Designer is dedicated to scan processing for creating clean, ready-to-use tiling materials adapted to photogrammetry. The new version also introduced Curve Node, Text Node and 32-bit floating point compositing. The bakers have been upgraded to support up to 8K bakes and non-uniform (non-square) ratios.