Video: Learning Substance Designer 6.0 with Allegorithmic
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Video: Learning Substance Designer 6.0 with Allegorithmic
17 February, 2017
News
Allegorithmic has just released a new version of its popular texturing solution called Substance Designer. You can get all the details on the latest release here. In the meantime, make sure to watch this video on the new features of v6.0 from Allegorithmic in case you missed the stream. The video covers all the questions and gives a nice understanding of an updated version. 

V6.0 of Substance Designer is dedicated to scan processing for creating clean, ready-to-use tiling materials adapted to photogrammetry. The new version also introduced Curve Node, Text Node and 32-bit floating point compositing. The bakers have been upgraded to support up to 8K bakes and non-uniform (non-square) ratios. 

Source: Twitch

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