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Dammit. Not again. This is path tracing not Ray tracing. Ray tracing is practically an hybrid scam. This is the real stuff, the stuff from Disney and Pixar movies. Stop helping Nvidia sell ray tracing. It's not good.
Link is down
This Thursday Nick Reynolds shared a quick tutorial, which details his various ways you can work with shadow maps in Unreal Engine 4.
This time Nick is showing various interesting tricks, which can help you set up shadows in Unreal Engine. Very quick and easy to understand dive into light functions and ways to use this function with natural elements like trees. Absolutely a must watch if you like doing environment production with Speedtree or Megascans.
Nick actually has a whole series of tips. He releases a new video every Tuesday, addressing some particular issue in the 3d workflow and providing his solution. The videos are very varied, covering a bunch of topics: from PBR to scattering. We’ve worked with Nick to present some of his tutorials as videos on 80.lv. You will be able to download all related files (including the videos) over at his Gumroad. It’s completely free.
Tell us if you’re interested in this kind of content in the comments. And don’t forget to check out previous tutorials here. It’s all free.