Long life to Embark studio and its fabulous procedural artists dream team !
truly excellent and inspiring to read. Would have loved to read some on the texturing since that is top-notch.
great environment with a lovely serene sense. Thanks for the write-up!
Check out this talk by Allegorithmic from GDC 2016. Allegorithmic’s Sebastien Deguy discusses how Naughty Dog’s Rogelio Olguin and Brad Smith used Substance tools to speed up the production.
GDC talks cover a lot of questions related to game development, including game design, programming, audio, visual arts, business management, production, online games, and much more. There is a new GDC video every weekday, so make sure to follow the channel.