Video: Texturing Uncharted 4 with Substance

A talk by Allegorithmic from GDC 2016 on using Substance tools for the creation of Naughty Dog’s masterpiece.

Check out this talk by Allegorithmic from GDC 2016. Allegorithmic’s Sebastien Deguy discusses how Naughty Dog’s Rogelio Olguin and Brad Smith used Substance tools to speed up the production.

GDC talks cover a lot of questions related to game development, including game design, programming, audio, visual arts, business management, production, online games, and much more. There is a new GDC video every weekday, so make sure to follow the channel

Published 08 March 2017
Arti Sergeev
Business Head