Thanks for sharing and detailed production breakdown
i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.
Keith, I just wanted to stop by and say: Thank you.
Feast your eyes on this 3-part documentary, which talks about the production of one of the most successful games of the year 2017.
Nintendo has published a short series of video, dedicated to the creation of The Legend of Zelda: Breath of the Wild. The first episode (currently disabled, but it will be reuploaded) discusses the origins of the projects, the second deals with story and character design and the third one (being reuploaded an fixed as we speak) explains the open-air concept. It’s a beautiful look into the creation of this amazing title.
The main goal of the team behind Breath of the Wild was to create a game, where the user can enjoy incredible freedom in the expansive play field. With the exploration also came the new sense of adventure. The developers decided to break the conventions and get rid of the pre-determined experience.
It’s very interesting to talk to Takuhiro Dohta, who was the technical director of Breath of the Wild. The developers completely remade the whole pipeline for the development of assets, created a new technology for the landscape generation and animation. Plus they’ve actually managed to build the multiplicative gameplay, which defined the whole game. Thanks to their efforts you can climb mountains, bake apples and turn animals into juicy stakes.
If you want to learn a little more about the creation of the series, don’t miss the amazing GDC talk from ‘the holy trinity’ of Nintendo’s designers. Hidemaro Fujibayashi, Satoru Takizawa, and Takuhiro Dohta provided an in-depth look at how some of the mechanics, which were implemented in The Legend of Zelda: Breath of the Wild. They’ve covered a lot of amazing topics during this talk.