Video: The Narrative Design of Bloodborne
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Video: The Narrative Design of Bloodborne
3 February, 2017
So the guys from Cool Ghosts (an arguably best ever YouTube video game show) did a wonderful video about the fantastic narrative design of Bloodborne. Basically, they showed, why this game manages to tell the story better, than the previous titles in the Souls series. The main idea is that Bloodborne is comprehensible even to those players, who do not invest hundreds of hours into the whole story. The game really helps to inflame that curiosity in the players.

As an example of clever narrative design in Bloodborn Cool Ghosts center their attention on enemies. Every enemy type sort of has a story to tell through it looks and it all helps us to understand the world a little bit better, get a little deeper into the whole narrative. The other good example is the Moon. It’s always there. Its changes sort of signalize of the changes in the story. Very cool.

Anyway, watch this video. It’s deep and funny. Cool Chosts channel is (I’ll repeat myself) funny as hell.


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