Cool Ghosts did a wonderful analysis of the phenomenal story of Bloodborne and how it’s supported by the game’s design and mechanics.
As an example of clever narrative design in Bloodborn Cool Ghosts center their attention on enemies. Every enemy type sort of has a story to tell through it looks and it all helps us to understand the world a little bit better, get a little deeper into the whole narrative. The other good example is the Moon. It’s always there. Its changes sort of signalize of the changes in the story. Very cool.
Anyway, watch this video. It’s deep and funny. Cool Chosts channel is (I’ll repeat myself) funny as hell.