Video: Volume to Mesh Workflows Used in Battlefield 1
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by Thomas Guillemot
2 hours ago

Well that's a lot of hats !

by Thomas Van Fossen
7 hours ago

So why not finish the project but making it super generic? Strip all star wars terms out. Then when the game is finished, allow for modders to make a conversion mod that will reinsert the star wars material? That way he can finish it and we all can get what we want and no one has to give up on their dreams.

by Kelvin Hubbert
9 hours ago

When are you guys going to make God of War 5?

Video: Volume to Mesh Workflows Used in Battlefield 1
14 March, 2017
Andreas Glad has shared a recording of a presentation he held at the SideFX booth during GDC. The video explains how the artists used Houdini to create fluidmeshes and spawnsurfaces for clouds in Battlefield 1.

The talk will include a walkthrough of how to create the meshes needed for goopy, shiny, nasty, volumetric looking liquid effects. I will also explain how we took some Houdini clouds and turned them into a dogfighting paradise in a game level taking place in the skies over London. The talk is tailored to beginners so even people who haven’t used Houdini will be able to follow along and perhaps apply the techniques to their own game.

Andreas Glad 

Source: Andreas Glad

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